
ABOUT ME
RAMON DEL MONDO
XR DEVELOPER
I am a software developer with over 10 years of experience developing real-time applications using Unity. My work focuses primarily on simulators and immersive technologies, with experience in projects spanning entertainment, professional training, and medical education.
Throughout my career, I have developed digital games, medical simulators, and applications for Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), handling everything from application architecture to feature implementation and performance optimization.
I also participated in developing surgical simulators that utilize haptic devices for orthopedic procedure training, integrating computer graphics, real-time interaction, and specialized hardware to replicate clinical procedures.
My expertise includes software architecture, Unity, C#, XR Interaction Toolkit, OpenXR, Meta Quest, 3D development, real-time application optimization, hardware integration, interactive interfaces, and simulation.
I am interested in projects involving immersive technologies, 3D visualization, simulation, game development, and highly complex interactive applications.
PROFESSIONAL CAREER
2024 - Present | VirtualiSurg - XR Developer
I currently work with an international, multidisciplinary team to develop virtual reality simulators for the healthcare sector.
2019 - 2024 | ba.io - Senior Unity Developer
I was responsible for the development of the SimMics simulator (Unity), used for hands-on training for botox applications and developed the server API (Node.js). Development for HoloLens and mixed reality.
2018 - 2019 | JJC do Brasil - React Native Developer
I was responsible for leading a small React Native team for the development of applications focused on the healthcare area.
2017 - 2018 | SIOUX GROUP - Unity Developer
I was a member of a small team for unity development of games: War, Perfil, Overjump Arcade, Mundo Ripilica.
2015 - 2017 | INTERCODE - Unity and React Native Developer
I was responsible for maintaining and developing new features of the Coobo game and developer of applications in React Native.
EDUCATION
March 2026 - March 2027 | MBA in Technology for Business: AI, Data Science, and Big Data - PUCRS
A specialization focused on the strategic application of Artificial Intelligence, Data Science, and Big Data technologies within the corporate environment. The program developed competencies in data analysis, machine learning, data governance, data-driven decision-making, digital transformation, and business-oriented technological innovation.
2013 - 2016 | GAME DESIGN - Anhembi Morumbi University
Graduated in Game Design where I studied concepts and processes; game design principles; visual interface design; games culture; game design illustration; character design; web games; animation principles; 3d modeling; character animation (3D); art direction; game marketing; balance and progression for games; level design; game programming; artificial intelligence and sound design.